SECTION II. Legal Objects
A. Sanctioned Tables
1. All sanctioned tables must meet USAA standards.
a. List of Approved Tables (full-size models)
Brunswick Blue Top
Dynamo Brown Top
Dynamo Blue Top
Dynamo Purple Top
Dynamo Photon (Ice-Blue Top) w/ thin centerline
b. Tables must be broken-in.
2. “Conditional Approval” may be granted on a situational basis by the USAA Board of Directors. This means that both players must agree to play on the table.
3. Tables with a long overhead light are not sanctioned for tournament use.
1. Mallets (strikers) must be approved by game referees as meeting the requirements of the USAA. USAA requirements are as follows:
Weight must be 6 oz. or less.
Diameter must be less than 4-1/16″.
Color may be any except that the outside rim must be of a different color than game surface of table.
The mallet must consist of the same material and be uniform and symmetrical throughout its circumference.
2. No mallet may be altered by sloping the playing surface in order to create an angled striking or defending surface.
1. Three pucks are approved by the USAA for sanctioned events: The “lexan-yellow”, the “lexan-red” and the “Dynamo green”. The “lexan-yellow” will be used unless both players agree to use another puck.
2. Pucks may not be changed during a game unless both players agree or unless the referee insists due to clear non-playability of the puck. Such a change in pucks must, if possible, be to the same kind of puck.
3. Pucks must have at least one layer of white plastic tape on the top side. Pucks with more then one layer of tape may be used only if both players agree.
D. Other Objects
1. Shields are approved for play if they are at a right angle to the top of the table and both players agree to play with them.
2. Devices for attaching mallet to hand (i.e. bands, straps, strings, handles, and/or gloves) are legal as long as they do not affect the puck during play.
SECTION III. Beginning the Game
1. Every official match begins with a face-off. A coin toss is first used to determine starting sides. The player winning the coin toss chooses which side to begin on. The winner of the face-off will begin games 3, 5 and 7 with the puck. His opponent will begin the games 2, 4 and 6 with the puck.
2. A face-off is when the puck is placed flat on the center of the table by the referee with the players allowed to advance to within one inch of the puck. A player’s mallet may not touch the centerline until the referee releases the puck, at which time normal centerline rules will be in effect.
Once both players are positioned, the referee will call “players ready” then wait 1, 2, 3, or 4 seconds before releasing the puck. When the referee releases the puck, the players may go for it.
The referee should make a determined effort to release the puck without causing any motion to it. If the puck attains excessive motion, the referee may declare the face-off null and redo it. If the puck goes off the table, the face-off is repeated.
If either player contacts the puck before the referee releases it then a false start has been committed. Each player is allowed one false start with no penalty. If a second false start is committed then the innocent player receives possession.
3. The following constitute winning a face-off: A score on the opponent or gaining the first clear possession without fouling. A puck that has not yet left the centerline cannot constitute possession for either player.
4. During any face-off at center of the table, the centerline rules are still in effect.
5. Every game after the first begins when the referee calls “in play” after ascertaining that both players are ready. In case of any excessive delay by either player to give an affirmative indication of their readiness, the referee will proceed to call “in play”.